I am currently in my 4th year of SJSU, and my last 2 semesters of the Animation/Illustration program. (BFA) It has been a real trial by fire so far, and even though the end is in sight there are a lot of things that I need to take care of before then. I have come far, skill wise and even mentally, in these past 4 years due to the help from all of my teachers and friends. However, since it seems like a great idea I have made sure to take the courses required to achieve a minor in Geology. When I graduate in 2015, I wold love to land a job modeling assets or characters for movies, television, and/or video games.
I used to be, and still sort of am, an avid gamer and one of my kryptonites continues to be World of Warcraft. I do not play anywhere near as much as I used to, but I am still invested in the lore. Lately, the direction that Blizzard has taken the game has annoyed me to a certain degree, but who am I to argue with them. Rather, I use the skills I learned to create an image (above) of what I would like to see in the game. For those not in the know her name is Queen Azshara.
I have a ton of ideas flowing in my head every day. Some of them I have been fleshing out on the side, by myself, for years. The above sculpt is a character I have envisioned for an action adventure game, would be cool to see it made. At first I was intimidated by Zbrush and Maya, but now I can't see a life without them. Being able to bring my ideas to life in 3D is all kinds of awesome.
This little intro is a slice of my childhood. Oh the 1990's, such an innocent time. This, aside from Toy Story, was one of my first introductions to the then potential 3d animated world. I remember sneaking Starship Troopers behind my mothers back, and being even more excited when I found out they had made it into a Saturday morning cartoon show! Roughnecks Starship troopers holds up to this day, with surprisingly good visuals, deep and complex stories, and (lets face it) bad ass bug action!


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