Thursday, August 28, 2014

Mini-Portfolio

I am currently in my 4th year of SJSU, and my last 2 semesters of the Animation/Illustration program. (BFA) It has been a real trial by fire so far, and even though the end is in sight there are a lot of things that I need to take care of before then. I have come far, skill wise and even mentally, in these past 4 years due to the help from all of my teachers and friends. However, since it seems like a great idea I have made sure to take the courses required to achieve a minor in Geology. When I graduate in 2015, I wold love to land a job modeling assets or characters for movies, television, and/or video games. 


 I used to be, and still sort of am, an avid gamer and one of my kryptonites continues to be World of Warcraft. I do not play anywhere near as much as I used to, but I am still invested in the lore. Lately, the direction that Blizzard has taken the game has annoyed me to a certain degree, but who am I to argue with them. Rather, I use the skills I learned to create an image (above) of what I would like to see in the game.  For those not in the know her name is Queen Azshara. 



I have a ton of ideas flowing in my head every day. Some of them I have been fleshing out on the side, by myself, for years. The above sculpt is a character I have envisioned for an action adventure game, would be cool to see it made. At first I was intimidated by Zbrush and Maya, but now I can't see a life without them. Being able to bring my ideas to life in 3D is all kinds of awesome.




This little intro is a slice of my childhood. Oh the 1990's, such an innocent time. This, aside from Toy Story, was one of my first introductions to the then potential 3d animated world. I remember sneaking Starship Troopers behind my mothers back, and being even more excited when I found out they had made it into a Saturday morning cartoon show! Roughnecks Starship troopers holds up to this day, with surprisingly good visuals, deep and complex stories, and (lets face it) bad ass bug action!

Tuesday, August 26, 2014